MODY A MAPY PRO FARMING SIMULÁTOR

 

22
08.2026

Visual Mud Tracks V1.4.0.0

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nahrál Admin
Farming Simulator 25
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5stažení
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Popis

V1.4.0.0

Fixed a bug on multiplayer servers where the dirt textures were under the tractor

On a server, the server now completely calculates everything and only distributes it to the clients

Fixed a bug that caused severe FPS drops on a 4×4 map.

Fixed a bug that prevented soil compaction from being passed on to the mod RWSM on servers.

Visual Mud Tracks expands Farming Simulator 25 with a comprehensive simulation of lanes, soil moisture, tire behavior, compaction, fruit destruction, root damage and bogging. This means that vehicles react much more realistically to dry, moist and water-saturated soils.

The mod is designed for single player and multiplayer and can work with the **Realistic Water & Soil Management System**. Soil moisture, load capacity and waterlogging not only influence the display, but also tire contamination, sinking, slippage, driving resistance and plant damage.

Physical lanes and terrain grooves

Tires can permanently lower the terrain and create real grooves in the terrain heightmap. The depth and width of the tracks are calculated individually for each wheel.

To be taken into account:

Vehicle weight

actual wheel load

Tire width and tire radius

Tire pressure

Soil moisture

Soil saturation

Carrying capacity

Speed

Wheel slip

Cornering

Number of previous crossings

Trailers, levels and attachments

Left and right bike lanes remain separate. The center of the vehicle is not lowered unnecessarily. The grooves have a narrow, steep cross section so that the edge areas do not sink over a large area.

Existing tracks can be deepened by further difficult crossings. A maximum depth protects the terrain from extreme deformation.

The groove is created directly at the actual wheel contact. There is no delayed post-processing behind the vehicle. Steered, mirror mounted and differently aligned wheels are taken into account.

Restoration through tillage

Physical lanes can be removed again through appropriate tillage.

The following are supported, among others:

Plows

Cultivator

Disc harrows

Subsoiler

Mulcher

Reels

Seeders

Direct seeding machines

Planters

The terrain is only reset within the actual work area being worked on. Pending trace calculations and saved visual traces are also removed there.

Safe Terrain Journal

The mod uses separate savegame files:

`visualMudTracksTerrainBackup.xml`

`visualMudTracksActiveRuts.xml`

`visualMudTracksState.xml`

The original terrain height of a cell is saved during the first intervention and is not later overwritten by further passes. Active grooves and recovery information are managed separately.

This allows tracks to be reset in a more controlled manner. Interrupted restores can be resumed the next time you start the game.

Important note for updates:

 Before switching from an older version, existing lanes with the old version still installed should be removed using tillage equipment and the score saved. Grooves that have already been permanently written into the terrain height map may otherwise remain.

Visible and physical sinking

Tires visibly and physically sink on soft and wet surfaces. The sinking is implemented via the effective wheel physics radius. This means that the tires, suspension and ground contact react together.

The sinking occurs progressively and not suddenly. On solid ground, the wheel lifts itself out of the ground in a controlled manner.

The sinking depth depends on:

Soil moisture

Saturation

Carrying capacity

Wheel load

Tire width

Tire pressure

Speed

Slip

existing track depth

Wide tires distribute the load better. Narrow, heavily loaded tires cut deeper.

Tire pressure system

The tire pressure can be changed while driving. The value is saved for each wheel and synchronized in multiplayer.

Low tire pressure:

increases the contact area

Improves grip on soft ground

reduces cutting

can make it easier to get out of soft tracks

High tire pressure:

reduces the contact area

increases cutting

increases the risk of getting stuck on wet ground

may be cheaper on solid ground

A compact HUD shows the current pressure in bar and evaluates it in color.

Soil moisture HUD and RWSM connection

The Soil Moisture HUD shows the current RWSM topsoil value in percent. The display uses the same soil moisture value as the RWSM field info.

Values ​​above 100 percent can represent severe waterlogging or waterlogging.

RWSM soil moisture affects:

Sludge content

Tire contamination

Particle effects

Carrying capacity

Sinking depth

Tire grip

Wheel slip

Groove depth

Danger of getting stuck

Fruit and root damage

Increased soil moisture caused by irrigation can also change the soil physics.

Tire dirt and mudThe amount of mud is stored individually for each tire. A tire remains dirty after leaving the field and cleans itself depending on the surface.

Asphalt cleans quickly

Gravel cleans slower

Clean dirt roads only slightly

high speed throws more mud out of the tread

Rain also washes off the tires

a light film of dirt may remain

The particle effects distinguish between dry earth and wet mud.

Included are:

fine dry soil particles

medium dry soil particles

fine wet splashes

medium mud particles

rare heavy mud lumps

The amount of particles depends on wheel rotation, slip, tire width, radius, moisture, sink factor and load capacity. Particles are only generated when there is suitable ground contact.

Progressive stuck physics

On heavily waterlogged and less stable ground, a vehicle can progressively become stuck.

Continuous slippage causes driven wheels to dig in further. At the same time, the transferable grip decreases and the driving resistance increases.

To be taken into account:

Soil moisture and saturation

Carrying capacity

Wheel load

Tire pressure

Slip

Speed

Engine utilization

Engine speed

Tensile load

Working resistance

Duration of exposure

Plows, cultivators, disc harrows, subsoilers, seed drills, power harrows and rollers produce different pulling resistances. Working width and working depth influence the power requirement.

In extreme conditions, propulsion can be almost completely lost.

Lifting or uncoupling an implement immediately reduces the additional load. Controlled reversing can reduce the digging condition and free the vehicle along its own lane.

Soil compaction

Vehicles compact the top and bottom soil depending on wheel load, soil moisture, slip and number of passes.

Included are:

Topsoil compaction

Subsoil compaction

Stronger compaction in wet soil

Multiple experiences

Additional load due to cornering and slipping

Plow sole for frequent plowing

Different effects of plow, cultivator and subsoiler

Targeted reconsolidation by rolling

slow biological recovery

Compaction and soil structure can be viewed in the field info.

Fruit destruction

Plants in the immediate tire area may be damaged or completely removed. The native LS25 fruit destruction is used for this.

The damage depends on:

Wheel load

Tire width

Soil moisture

Slip

Cornering

Growth stage

Root health

Soil structure

Number of crossings

Young plants react more sensitively. Repeated crossings significantly increase the damage.

Normal tires remove plants after several trips over the same spot at the latest. Detected maintenance tires reduce the damage, but do not prevent it completely if the vehicle is driven frequently.

Root Health

Each contaminated soil cell can receive its own root health value.

Root damage occurs due to:

high wheel load

wet ground

strong slip

Cornering

Multiple crossings

unfavorable growth stages

compacted soil

If root health declines, the risk of visible plant damage increases.

below 70 percent: increased sensitivity

below 40 percent: further crossings lead to destruction more quickly

less than 20 percent: very high risk of failure

Root health is saved and can slowly recover biologically.

Field info and settings menu

The mod expands the field information to include numerous land values, including:

Soil compaction

Underbody status

Root health

Soil structure

Sink factor

Carrying capacity

Fruit and root damage

The settings menu contains detailed descriptions of all options. High and low values, interactions, performance consequences and save game effects are explained.

The menu texts are available in twelve languages:

German, English, French, Spanish, Italian, Dutch, Polish, Portuguese, Russian, Czech, Hungarian and Turkish.

Multiplayer and performance

The crucial physics calculations run on the server side. Tire pressure, contamination and important soil conditions are synchronized.

To optimize performance, the mod uses:

limited groove points

adjustable storage intervals

Event and bulk caches

sleeping floor cells

Reduced refresh rates for removed or inactive areas

delayed safe initialization of the particle systems

Clean release of particle effects when deleting vehicles

 Required mods:

Realistic Water & Soil Management

 (RWSM)

 

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