MODY A MAPY PRO FARMING SIMULÁTOR

 

21
07.2026

Future Tech Production

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Farming Simulator 25
Budovy > Placeable
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Future Tech Production

The gold rush was just the beginning—now the future begins.

With Future Tech Production, your farm becomes an industrial hub for high-tech materials and electronic end products.

What started as a simple universal crusher has evolved into a modular production network with nine independent buildings.

Each production unit fulfills a specific role within a well-structured supply chain—from raw material extraction to refined components and finally to gaming hardware.

The journey begins with the Universal Crusher, which transforms stone and wood into valuable base materials.

Thanks to advanced processing techniques, stones are crushed multiple times, reducing consumption and producing fine sand ready for further processing.

Additionally, the crusher processes wood into woodchips—ideal for anyone needing organic material or looking to sell woodchips.

With placeable extraction units for sand, iron ore, and coal, you’ll have a steady supply of raw materials for your factories.

The Iron Furnace refines iron ore into metal and further into refined metal, which is then used in the Tool Forge to produce hammers, shovels, and spades.

In parallel, the Silicon & Ore Processing facility extracts silicon, gold, and copper from quartz sand and ores.

Silicon is then processed into semiconductors—an essential component for the GamingTech factory, where gaming PCs and graphics cards are assembled.

The final stage is the NextGen Hardware Plant, where copper, gold, semiconductors, bioplastic, and refined metal are used to manufacture circuit boards and case parts—the core components of your high-tech products.

The mod also includes a freely placeable selling station where all end products can be sold directly.

Universal Crusher

Category: Factory

Price: $75,000

Monthly Maintenance: $200

Production Inputs: Stone, Sand, Wood, and Water

Lime Production: 5 cycles/hour – Stone 50 / Water 30 → Lime 30 / Gravel 10 / Sand 10 – Cost: $15/hour

Iron Ore Production: 5 cycles/hour – Stone 50 / Water 30 → Ironore 5 / Gravel 20 / Sand 5 – Cost: $15/hour

Ore Production: 5 cycles/hour – Stone 50 / Water 30 → Gravel 10 / Goldore 1 / Copperore 4 / Sand 3 – Cost: $15/hour

Sandbag Filling: 7 cycles/hour – Sand 50 → Industrial Sand 30 / Play Sand 15 / Quartz Sand 5 – Cost: $10/hour

Premium Iron Ore Production: 5 cycles/hour – Stone 50 / Circuitboard 1 / Water 30 → Ironore 10 / Gravel 15 / Sand 10 – Cost: $15/hour

Premium Ore Production: 5 cycles/hour – Stone 50 / Circuitboard 1 / Water 30 → Gravel 10 / Goldore 2 / Copperore 6 / Sand 3 – Cost: $15/hour

Premium Sandbag Filling: 7 cycles/hour – Sand 50 / Circuitboard 1 → Industrial Sand 20 / Play Sand 20 / Quartz Sand 10 – Cost: $10/hour

Woodchip Production: 20 cycles/hour – Wood 500 → Woodchips 490 – Cost: $5/hour

Silicon & Ore Processing

Category: Factory

Price: $100,000

Monthly Maintenance: $300

Production Inputs: Goldore, Copperore, and Quartzsand

Silicon Production: 2 cycles/hour – Quartzsand 100 → Silicon 20 – Cost: $25/hour

Gold Production: 2 cycles/hour – Goldore 1000 → Gold 1 – Cost: $35/hour

Copper Production: 2 cycles/hour – Copperore 100 → Copper 20 – Cost: $30/hour

Sand Quarry

Category: Extraction Unit

Price: $99,000

Monthly Maintenance: $200

Production Inputs: None

Output Rate: 2,000 liters of sand per hour

Ironore Quarry

Category: Extraction Unit

Price: $99,000

Monthly Maintenance: $200

Production Inputs: None

Output Rate: 2,000 liters of iron ore per hour

Coal Quarry

Category: Extraction Unit

Price: $99,000

Monthly Maintenance: $200

Production Inputs: None

Output Rate: 2,000 liters of coal per hour

Ironfurnace

Category: Factory

Price: $180,000

Monthly Maintenance: $150

Production Inputs: Iron Ore and Coal

Metal Production: 1 cycle/hour – Ironore 100 → Metal 30 – Cost: $5/hour

Refined Metal Production: 1 cycle/hour – Ironore 150 / Coal 50 → Refined Metal 120 – Cost: $10/hour

SmithTool

Category: Factory

Price: $180,000

Monthly Maintenance: $200

Production Inputs: Refined Metal and Wood

Hammer Production: 30 cycles/hour – Refined Metal 8 / Wood 6 → 2 Hammers – Cost: $15/hour

Shovel Production: 30 cycles/hour – Refined Metal 7 / Wood 6 → 2 Shovels – Cost: $15/hour

Spade Production: 30 cycles/hour – Refined Metal 7 / Wood 4 → 2 Spades – Cost: $15/hour

Premium Hammer Production: 30 cycles/hour – Refined Metal 4 / Circuitboard 1/ Wood 4 → 3 Hammers – Cost: $15/hour

Premium Shovel Production: 30 cycles/hour – Refined Metal 4 / Circuitboard 1/ Wood 4 → 3 Shovels – Cost: $15/hour

Premium Spade Production: 30 cycles/hour – Refined Metal 4  / Circuitboard 1/ Wood 3 → 3 Spades – Cost: $15/hour

Semiconductor Factory

Category: Factory

Price: $150,000

Monthly Maintenance: $250

Production Inputs: Silicon

Semiconductor Production: 4 cycles/hour – Silicon 100 → Semiconductors 60 – Cost: $150/hour

GamingTechnologies

Category: Factory

Price: $110,000

Monthly Maintenance: $200

Production Inputs: Circuitboards and Caseparts

Gaming PC Production: 2 cycles/hour – Circuitboards 200 / Caseparts 200 / Bioplastic 100 → 1 Gaming PCs – Cost: $250/hour

Graphics Card Production: 3 cycles/hour – Circuitboards 200 / Caseparts 120 → 1 Graphics Cards – Cost: $200/hour

NextGenHardware Plant

Category: Factory

Price: $130,000

Monthly Maintenance: $350

Production Inputs: Copper, Gold, Semiconductors, Bioplastic, and Refined Metal

Circuitboard Production: 3 cycles/hour – Copper 80 / Gold 0.001 / Semiconductors 40 / Bioplastic 20 → 50 Circuitboards – Cost: $15/hour

Caseparts Production: 3 cycles/hour – Bioplastic 50 / Refined Metal 25 → 40 Caseparts – Cost: $8/hour

Sellingstation

Category: Selling Point

Price: $25,000

Monthly Maintenance: $50

Production Inputs: None

Freely placeable — sell all products directly.

Changelog 1.0.0.1:

– Reduced pallet fill volume to approx. 1 ton

– Corrected quartzsand consumption for silicon production

Changelog 2.0.0.0

– Renamed mod from "Universal Crusher" to "Future Tech Production"

– Expanded to 9 independent production buildings

– Added new extraction units for sand, iron ore, and coal

– Introduced new production chains for silicon, gold, copper, metal, tools, semiconductors, and gaming hardware

– Added new end products: GamingPCs, graphicscards, tools, circuitboards, and caseparts

- Balancing

Changelog 2.0.0.1:

- SmithTool KG infotrigger enlarged

- sandpallets collision corrected -> compatibility with "Universal Autoload" established

Changelog 2.0.0.2:

- Added missing StorItem translation 'l10n' for CasepartsPallet and circuitboardpalettes.

- Added a pallet for coal, that fix the bug along with the Highland DLC

- Increased production storage capacity

- Removed stone recycling, as production was experiencing issues at 100% capacity

- Increased cycles per hour

Changelog 2.1.0.0:

- Productions updated to include maintenance

- bugfixes and optimize productions

Changelog 2.2.0.0:

- Individual production line upgraded to a premium line.

Higher efficiency can be achieved in this production line by adding circuit boards.

 

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