V1.4.0.0
- fixed carrot plant giving LUA call stack;
- fixed typing errors in foil Tunel xml.
These
are realistic versions of the greenhouses on industrial and medium
scale, also with two open gardens, that now produce alongside the
base-game lettuce, tomato and strawberry, new crops as: melon,
watermelon, cabbage, red cabbage, red lettuce, green onion, pumpkin,
cucumber, baby carrots, cauliflower, mushroom, eggplant, chili and bell
peppers.
Production Revamp mod needed.
The recipes uses water and
seeds, and if you add lime, compost or/and manure, solid fertilizer,
wood chips or straw and empty pallets (last one is buyable from the
store or can be produced by my sawmill platinum; other empty pallets may
work) you'll get up to 100% more output.
The recipes are the same on
all the placeables, but only the industrial one works non-stop; the
medium greenhouse will work all year but depend on the sun's power
(night off, when very sunny the production will be at it's best); the
garden plots will stop working in the winter months, with the production
cycles reduced.
Will work without compost or empty pallets (will get only some warnings in the log, and the boost from them won't be added).
Selling point not needed, it will sell as same place as base game tomatoes, lettuce and strawberries on your map.
For support, extra mods/mod edits and a nice comunity, join my Discord (link in profile).